In Guild Saga: Vanished Worlds, players dive into a gripping narrative set in the world of Aarde, on the continent of Andra, beginning their journey on the mysterious Respite Island after a shipwreck caused by a strange maelstrom. Along the way, they meet characters with unique backstories, distinctive abilities, and personal motives—each one adding depth to Aarde’s sprawling universe.
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1. Playable Heroes – The Core of the Guild
These are the protagonists you’ll control in Guild Saga: Vanished Worlds, each with abilities that shape the future of Respite Island—and all of Aarde:
Player-Created Hero — Your Legacy, Your Story
Guild Saga puts the reins in your hands: craft your own adventurer, selecting from five distinct races and a range of backgrounds, each with unique perks, limitations, and narrative consequences. This isn’t just cosmetic—your decisions in creation directly shape your skills, dialogue options, and combat approach. Every custom hero carries a different imprint on Aarde, making no two journeys alike. Your character isn’t just in the story—they become the thread that ties its fate together.
Aska – The Devout Geomancer
Earth answers when Aska calls. A disciplined geomancer, she bends stone and soil into weapons of war and walls of protection. Her summoned golems hold the line while she reshapes the battlefield itself, forcing enemies to fight on her terms. But Aska is more than a spellcaster—she is a guardian of balance, carrying the burden of protecting nature against chaos. In every strike, there’s purpose; in every defense, there’s conviction. On the frontlines or in strategy, her presence is the bedrock of resilience.
Leora – The Hydromancer Pirate
Once a feared pirate who ruled treacherous seas, Leora now masters hydromancy to command tides and conjure storms. Skilled in both swordplay and aquatic magic, she’s as formidable as they come. Beneath her hardened exterior lies a woman seeking redemption, channeling her powers to fight for justice.
At her side is Bonito, a mischievous Mogblin companion she rescued from a deserted island. More than just a pet, Bonito represents the spark of humanity still alive in Leora. With curious eyes and a knack for getting into trouble, he brings levity and heart to her turbulent journey.
Luceit – The Radiant Knight
Where darkness spreads, Luceit’s light cuts through. Clad in radiant armor and wielding mastery of the blade, he embodies the ideals of knighthood—courage, discipline, and sacrifice. His shield isn’t just steel; it’s hope made manifest. Allies rally behind his bravery, and enemies falter before his unbreakable stance. Yet Luceit is not blind zeal—he is a leader burdened with the weight of honor, a fighter who inspires through example rather than command. In Guild Saga, he is the knight whose very presence turns despair into determination.
Persephone – The General’s Defiant Daughter
Born of House Mazan but unwilling to march in its shadow, Persephone carves her own path with blades and forbidden magic. Her eyepatch is more than a scar—it’s a reminder of battles endured and secrets locked away. A strategist at heart, she thrives in unpredictability, manipulating enemies with misdirection and arcane tricks while bending the flow of combat to her will. Her arc intersects with dark experiments and a rescue quest central to the early story.
Morey – The Cursed Pirate
Cursed flesh, unbroken spirit. Once a pirate feared across the seas, Morey now walks Aarde as an undead, torn between what he was and what he seeks to become. His redemption arc is bound to a unique questline, where players must piece together a lost artifact capable of lifting his curse. In combat, his undead resilience makes him a relentless force, his fighting style forged in a life of lawlessness and tempered by a hunger for salvation. Morey’s journey is a reminder that in Aarde, even the damned may find purpose—and perhaps, a second chance.
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2. Key Supporting Characters – Mystery & Power
Not every star in Guild Saga: Vanished Worlds is meant to be played. Some figures stand just outside the spotlight, yet their presence shapes the flow of Aarde in profound ways. They fuel the economy, embody the power struggles of noble houses, channel divine forces, and guard secrets that can alter entire storylines. These NPCs aren’t filler—they are anchors of the narrative, carrying quests, moral dilemmas, and the weight of Aarde’s living history.
General Zillfred — Commander of House Mazan
General Zillfred stands as one of the most formidable leaders tied to House Mazan. Stationed on Respite Island as the commander of the Mazan detachment, he rules with discipline sharpened by years of military service. As the father of Persephone, his choices are never just tactical—they are personal, bound to the legacy of his house and the duty to protect it. Respected and feared in equal measure, Zillfred embodies the duality of honor and burden: a strategist who commands with clarity, yet constantly walks the fine line between paternal loyalty and noble responsibility.
Undine — The Elemental Goddess of Water
Revered in shrines and whispered in sailors’ prayers, Undine is more than a deity—she is a force that pulses through rivers, storms, and seas. Her blessing purifies, her wrath drowns. Entire quests orbit around her temples and the relics tied to her worship, demanding players reckon with her dual nature: both giver of life and wielder of destructive floods. Whether sought for healing or feared for her fury, Undine’s presence ensures that water itself feels alive, sacred, and unpredictable.
Thevyre — The Time Mage
Rare is the power to bend time, rarer still the one who dares wield it. Thevyre is a mage whose manipulation of past and future unsettles both allies and enemies. His role in the story is never straightforward: is he guiding fate, or unraveling it? With every appearance, he forces players to confront uncomfortable truths—about destiny, about freedom of choice, and about the price paid when the natural order is disrupted. His motives remain opaque, but his influence echoes across timelines.
Usior — The Enigmatic Ally
Few characters embody mystery as thoroughly as Usior. He arrives when stakes are high, intervening in ways that can save lives—or complicate them. His true nature remains hidden behind layers of ambiguity, leaving players to question whether he is friend, manipulator, or something beyond either role. What cannot be denied is the gravity of his presence: Usior doesn’t just appear in critical moments—he defines them, pushing heroes toward crossroads where trust itself becomes a gamble.
Thal — The Ancient Deity of Blood and Sacrifice
Dark cults whisper his name, and bloodied altars bear his mark. Thal is no forgotten god, but an ancient force that thrives on sacrifice. His influence stretches into quests that demand grim choices, and his codex—the dreaded Codex of Thal’eth—tempts adventurers with the power of Bloodwrought, a healing spell that costs more than most are willing to pay. Scattered pages of this artifact lie across Aarde, turning exploration into obsession for those who dare chase them. Every step closer to Thal’s relic tightens the noose between salvation and corruption.
These characters push the story deeper, raising moral dilemmas and adding strategic layers to your journey. Expect to cross their paths in quests that will shape your adventure.
3. NPCs That Define the World
Beyond heroes and commanders, some NPCs anchor daily life in Aarde. They move the economy, weave into quests, and remind players that even in a world of gods and monsters, the small stories matter.
Kaldryak – The Demonic Blacksmith
A fan favorite in the making, Kaldryak isn’t your average weapon dealer. His forge—tied to the Temple of Undine—creates gear infused with demonic power, but at a cost beyond gold. His sinister craftsmanship raises questions of corruption vs. reward, making him one of the most anticipated NPCs in future updates.
Mama Donna – Keeper of Mama’s Abode
Owner of Gladeheim’s inn and tavern, Mama Donna is far more than a host. Her quests range from hunting down debt-dodging clients to solving the mysterious disappearance of waitress Jenna—not to mention healing the enchanted alpaca Dolly. She’s the emotional heart of the city, tying players to Gladeheim’s everyday life.
Marshal Hendrick Peirot – Law in Gladeheim
Gladeheim’s marshal represents order in the midst of chaos. He kicks off the “Murder in Gladeheim” questline, where players uncover a chilling connection between local crimes and the cults of Thal’eth. His role injects political tension and moral weight into the narrative.
Bastian – The Bounty Hunter
Stationed at Mama’s Abode, Bastian turns monster hunts and cursed lighthouse reports into key story threads. Far more than a quest-giver, he bridges bounty contracts with the region’s larger political and economic struggles.
Elder Mora – Voice of the Pilgrims
Spiritual leader of the pilgrim camp, Elder Mora directs quests like gathering the bones of Veglianir the Pegasus or authorizing merchant trade. She embodies faith and mysticism, balancing survival with spiritual resilience.
Yura – Dolly’s Farmer
Yura, caretaker of the beloved alpaca Dolly, shows the softer side of Aarde. Her quest, “Curse of the Alpaca,” is a quirky but heartfelt journey to save her enchanted companion. It’s a reminder that in a world of epic battles, the smallest stories can carry just as much weight.
These are just a few of the unforgettable NPCs you’ll encounter in Guild Saga: Vanished Worlds. Every choice matters, every interaction adds depth—and together they make Aarde a living, breathing world.
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